name		 VAMP
health	 	 100
speed		 16
running		 30	4	2	1	1
type		 none
gfxshadow 	 1
facing		 1
nodrop		 2
death		 1
typeshot	 1
defense		 normal 1 20
icon		 data/chars/Snake_Eyes/vamp/icon.gif
modelflag	 7
atchain		 1
#weaploss	 2
COM		 A2 freespecial

palette		 data/chars/Snake_Eyes/VAMP/VAMP2.gif
alternatepal	 data/chars/Snake_Eyes/VAMP/VaBlink.gif

animationscript	 data/scripts/player.c
#takedamagescript data/scripts/blink.c

load BXplos


anim	spawn
	offset	158 170
	delay	15
	frame	data/chars/Snake_Eyes/VAMP/VAMP2.gif
	
anim	idle
	loop	1
	offset	158 170
	bbox	11 73 258 97
	delay	15
	frame	data/chars/Snake_Eyes/VAMP/VAMP2.gif
		
anim	walk
	loop	1
	delay	7
	sound	Data/sounds/bike.wav
	offset	158 170
	bbox	11 73 258 97
	blast	157  107  102  124  20  1  1  1  5 40
	frame	data/chars/Snake_Eyes/VAMP/VAMP2.gif
	attack	85 95 100 80 15 1 0 0 20
	frame	data/chars/Snake_Eyes/VAMP/VAMP3.gif
	blast	157  107  102  124  20  1  1  1  5 40
	frame	data/chars/Snake_Eyes/VAMP/VAMP2.gif
	attack	85 95 100 80 15 1 0 0 20
	frame	data/chars/Snake_Eyes/VAMP/VAMP3.gif
	blast	157  107  102  124  20  1  1  1  5 40
	frame	data/chars/Snake_Eyes/VAMP/VAMP2.gif
	attack	85 95 100 80 15 1 0 0 20
	frame	data/chars/Snake_Eyes/VAMP/VAMP3.gif
	blast	157  107  102  124  20  1  1  1  5 40
	frame	data/chars/Snake_Eyes/VAMP/VAMP2.gif
	attack	85 95 100 80 15 1 0 0 20
	frame	data/chars/Snake_Eyes/VAMP/VAMP3.gif
	blast	157  107  102  124  20  1  1  1  5 40
	frame	data/chars/Snake_Eyes/VAMP/VAMP2.gif
	attack	85 95 100 80 15 1 0 0 20
	frame	data/chars/Snake_Eyes/VAMP/VAMP3.gif
	blast	157  107  102  124  20  1  1  1  5 40
	frame	data/chars/Snake_Eyes/VAMP/VAMP2.gif
	attack	85 95 100 80 15 1 0 0 20
	frame	data/chars/Snake_Eyes/VAMP/VAMP3.gif
	blast	157  107  102  124  20  1  1  1  5 40
	frame	data/chars/Snake_Eyes/VAMP/VAMP2.gif
	attack	85 95 100 80 15 1 0 0 20
	frame	data/chars/Snake_Eyes/VAMP/VAMP3.gif
	blast	157  107  102  124  20  1  1  1  5 40
	frame	data/chars/Snake_Eyes/VAMP/VAMP2.gif
	attack	85 95 100 80 15 1 0 0 20
	frame	data/chars/Snake_Eyes/VAMP/VAMP3.gif


anim	attack1
	delay	7
	quakeframe 0 10 4
	offset	158 170
	bbox	11 73 258 97
	sound	Data/sounds/brake3.wav
	frame	data/chars/Snake_Eyes/VAMP/VAMP2.gif
	@cmd	dasher 8 0 0
	#hitfx	data/sounds/bigfal1.wav
hitfx	data/chars/Big_Boa/BigHit.wav
	attack5	157  107  102  164  50  1  0  0  5 10
	dropv	2 7 0
	frame	data/chars/Snake_Eyes/VAMP/VAMP2.gif
	frame	data/chars/Snake_Eyes/VAMP/VAMP3.gif
	@cmd	dasher 0 0 0
	frame	data/chars/Snake_Eyes/VAMP/VAMP2.gif
	frame	data/chars/Snake_Eyes/VAMP/VAMP4.gif
	@cmd	dasher -5 0 0
	frame	data/chars/Snake_Eyes/VAMP/VAMP2.gif
	frame	data/chars/Snake_Eyes/VAMP/VAMP3.gif
	attack	0
	@cmd	dasher 0 0 0
	frame	data/chars/Snake_Eyes/VAMP/VAMP2.gif

anim	freespecial
	delay	20
	offset	158 170
	bbox	11 73 258 97
	frame	data/chars/Snake_Eyes/VAMP/VAMP2.gif
	sound	data/sounds/SkyGun.wav
	@cmd	shooter "bullet2" -15 127 0 3 0 0
	frame	data/chars/Snake_Eyes/VAMP/VAMP2.gif

		
anim	pain
	offset	158 170
	delay	30
	jumpframe 0 0 -3 0
	frame	data/chars/Snake_Eyes/VAMP/VAMP2.gif
		
anim	fall
	offset	158 170
	delay	20
	frame	data/chars/Snake_Eyes/VAMP/VAMP2.gif
	
anim	death
	offset	158 170
	delay	60
	frame	data/chars/Snake_Eyes/VAMP/VAMP2.gif
	@cmd	spawn01 "BXPlos" 0 0 0
	frame	data/chars/misc/empty.gif
	
anim	rise
	offset	158 170
	delay	15
	frame	data/chars/Snake_Eyes/VAMP/VAMP2.gif
	
	
anim	get
	offset	158 170
	delay	10
	frame	data/chars/Snake_Eyes/VAMP/VAMP5.gif
	frame	data/chars/Snake_Eyes/VAMP/VAMP6.gif
	
	
anim	run
	loop	1
	offset	158 170
	bbox	11 73 258 97
	delay	7
	sound	Data/sounds/bike.wav
	blast	157  107  102  124  20  1  1  1  5 10
	frame	data/chars/Snake_Eyes/VAMP/VAMP2.gif
	frame	data/chars/Snake_Eyes/VAMP/VAMP3.gif
	frame	data/chars/Snake_Eyes/VAMP/VAMP2.gif
	frame	data/chars/Snake_Eyes/VAMP/VAMP3.gif
	frame	data/chars/Snake_Eyes/VAMP/VAMP2.gif
	frame	data/chars/Snake_Eyes/VAMP/VAMP3.gif
	frame	data/chars/Snake_Eyes/VAMP/VAMP2.gif
	frame	data/chars/Snake_Eyes/VAMP/VAMP3.gif
	frame	data/chars/Snake_Eyes/VAMP/VAMP2.gif
	frame	data/chars/Snake_Eyes/VAMP/VAMP3.gif
	frame	data/chars/Snake_Eyes/VAMP/VAMP2.gif
	frame	data/chars/Snake_Eyes/VAMP/VAMP3.gif
	frame	data/chars/Snake_Eyes/VAMP/VAMP2.gif
	frame	data/chars/Snake_Eyes/VAMP/VAMP3.gif
	frame	data/chars/Snake_Eyes/VAMP/VAMP2.gif
	frame	data/chars/Snake_Eyes/VAMP/VAMP3.gif
	
anim	runattack
	delay	7
	quakeframe 0 10 4
	offset	158 170
	bbox	11 73 258 97
	sound	Data/sounds/brake3.wav
	frame	data/chars/Snake_Eyes/VAMP/VAMP2.gif
	@cmd	dasher 8 0 0
	hitfx	data/sounds/bigfal1.wav
	attack5	157  107  102  164  50  1  0  0  55 10
	dropv	2 5 0
	frame	data/chars/Snake_Eyes/VAMP/VAMP2.gif
	frame	data/chars/Snake_Eyes/VAMP/VAMP3.gif
	@cmd	dasher 0 0 0
	frame	data/chars/Snake_Eyes/VAMP/VAMP2.gif
	delay	20
	frame	data/chars/Snake_Eyes/VAMP/VAMP4.gif
